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Like I said, the big picture is driving me crazy and I need guidance… Or do I need to drop a few grand on dual-xeons and render farm time? I basically want to make everything in as few programs as possible with the ability to evaluate results in real-time like I can with my awesome GPU’s… the difference in time is like night and day. Is there going to be a point in time in the near future when I can just do everything in 3d without having to composite the separate render results in after effects or nuke or am I doomed to a high learning curve of integrating all of the results? I would like to not have to do much matte painting/compositing and would like to do everything three-dimensionally without faking it for the sake of being more straight-forward. Also, Terragen has really shitty export options as if they know they but are avoiding the export functions in order to force you to do everything in their program. I love the look of the renders and the simplicity of achieving awesome terrain, sky, and atmosphere in Terragen but everything else about it is inconvenient. My V-Ray trees and grass looks great in Maya and Max but I can’t get the same out of TG. Same thing with Houdini, it’s incredible for FX and simulations but it is also CPU. I can make sick procedural terrains and skies in Terragen, but modeling and animating and pretty much everything else in TG seems counterintuitive to how the main apps work like Maya, Blender, 3dsmax… but it is CPU which takes a freaking lifetime to get renders compared to using my GPU’s.
#TERRAGEN GPU HOW TO#
I know how to make all of the elements I need in each program, but bringing them together is driving me nuts. another’s weakness is making me feel insane. My goal is to use as few of these programs as possible and become fluent in as few as possible but considering I want to remain mostly GPU-based I have been having a hell of a time identifying a pipeline that is anything but manic… understanding how to make all of these applications integrate to leverage each strength vs.
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All of these programs seem to have advantages over each other based on results and efficiency. So far I have spent time in Blender, Maya, 3dsmax, Houdini, Terragen, and World Machine. I have only been back at 3D work for a few months and after over a decade of learning photorealism in traditional painting I have gone back to 3D with the purpose of creating photorealistic landscapes to use as reference for paintings… although I also want to create a portfolio for getting a job in modeling/animating/compositing for film. Hi, I am struggling to wrap my head around a pipeline that is primarily GPU-based for creating both large scale and medium scale landscape environments with as few steps and as little inter-application compositing as possible.
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