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P battlefield v
P battlefield v






p battlefield v

Most of these weren’t available in our demo, but the Support class for instance now breaks down into two subclasses: The Engineer uses light machine guns, and carries ammo pouches and mines, while the Machine Gunner subclass uses medium machine guns, carries an ammo crate and a flare gun. Classes have been overhauled again, with new “Archetypes” for each class. Then there are the usual slate of small changes. It’s a really unique way to position what used to be a mindless map rotation, and I’m curious to see what Battlefield V does with it long-term.

p battlefield v

But I’m also excited by the potential for Grand Operations to really tell some interesting historical stories through Battlefield V’s competitive maps, to contextualize some of these battles in a way other World War II multiplayer games have never bothered with.īand of Brothers has been done to death in video games (including in Call of Duty: WWII just last year), but you can easily imagine for instance a Grand Operations “campaign” that starts with an Allied paratrooper landing in Normandy, moves on to Brecourt Manor, and then eventually Carentan, or one that hits the major conflicts in the Battle of the Bulge-but all done in multiplayer. I’m looking forward to Battlefield V’s actual singleplayer campaign, the return of “War Stories” and its short vignettes.

p battlefield v

And, I might add, a completely different feel to the landscape each time-Norway’s snowy hilltops under the soft light of the Aurora Borealis versus the harsh light of the sun. There were also some anti-air guns, which you could wall off on three sides so as to give yourself some cover. You can quickly rush up and throw together sandbags, giving your team some cover to pick off the Allies as they advance up the hill. The artillery cannons, for instance, sit on exposed hilltops to start. The Build Tool is key to setting up fortifications. There were several artillery cannons we needed to protect on the first map, as Allied paratroopers dropped in behind enemy lines. The map we were on, “Narvik,” took place in snowy Norway where the Nazis (my team) were holding a position along the coastline. It’s used for all sorts of things, many of which aren’t immediately clear when you’re dropped into battle. It’s the first tool we were introduced to in our demo, and one I’ve really come to love: A little claw hammer, dubbed the “Build Tool.” This is maybe the biggest overhaul I’ve seen to Battlefield since Bad Company 2, when destruction physics started really coming into play.Īnd ironically, this change comes from building, not destroying. It’s worth going over though how Battlefield V’s multiplayer, and Grand Operations in particular, has changed.








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